End of Act 1, beginning of Act 2
Well, it’s somehow been a decade since we formed the studio in 2015, starting as just a few close friends and family.
We had a rollercoaster 5 years with our amazing and lifelong friends at Devolver Digital launching “Stories Untold” and “Observation”. Soon after, we met Annapurna Interactive and KONAMI, and a dream offer landed on our desk. So we got to work on our biggest game to date: SILENT HILL: Townfall.
The team grew. We started working on a concept in lockdown. We’re still working on it today. Still crafting a nightmare.
We keep saying “we can’t wait to share more” and it’s still true. We’re getting closer and closer, but we’re a small team making a big game. We’ll be with you soon enough and appreciate the patience.
But as we prepare to rejoin the world, so much has changed and we feel like we’re now in ACT 2. We need a change...
As a name “No Code” made sense in 2015. We were told it was impossible to make games without a coder and we did anyway. We were saying “We’ll do big things despite the limitations”.
Now? Now we have lots of coders, who are vital members of the team. Amongst a million other reasons, the name doesn’t work anymore. We were “No Code” before it became a generic term for app development and training courses. Our inbox is a mess.
So we asked “if we’re not that anymore, what are we? What have we always been?”. The answer is obvious. We’re analogue TV’s. 3.5” disk drives. Nostalgic and imperfect. We make games that stick with you, long after the credits roll. Games that persist. Like an old arcade machine, with the UI burned into the display forever.
And with that, we are no longer No Code.
We are now SCREEN BURN.
Here goes another decade.
SB x